Implementing an Octree and RayCast
Hi guys,
Sharing a live stream I did on my Twitch channel. I talk about how I use Octrees and Raycast to enable 3D characters go up and down slopes. I Also share how I smooth the motion of a camera using a Recency Weighted Average. And lastly, I share how I enable a child character follow the armature animation of a parent character.
If you want to watch my live stream, you can visit my Twitch channel at http://www.twitch.tv/haroldserrano.
Enjoy
Highlights
If you don't have time to watch the whole live stream, no worries, I got you. Here are some highlights that you may find interesting:
Enabling a Character to climb a hill using Octrees and RayCasts
Using Recency Weighted Average to smooth the motion of a camera
Enabling a Child Entity to follow the armature animation of the Parent Entity
Thanks for watching.