Implementing the A* algorithm
Hi guys,
Just sharing my latest live stream where I talk about the progress of my game engine, Untold Engine. I talked about the A* algorithm, navigation mesh (navmesh), and how I implemented the algorithm and the data from the navmesh to find the optimal path a character can take to reach a target. I hope you find it useful and hopefully interesting.
Here is the full live stream:
Live Stream Highlight
Since I know you are busy and may not have time to watch the entire stream, here is the main highlight: