Showcasing the Game Engine workflow
I read a book a while ago that encourages artists, writers, and developers to showcase their work-in-progress. If you haven't had a chance to read it, I recommend it. It is called Show Your Work by Austin Kleon. The author says that people are equally interested in your final product as in your struggles to make it a reality.
I took Austin Kleon's advice and started showcasing my half-baked engine in Vimeo. Every time I implemented a new feature I made sure to document it and post it on Vimeo.
Yesterday I noticed that I had never made a video that shows, nor written about, the engine's workflow. And that is what I want to share with you today: