Hi, my name is Harold. I develop 3D game engines.

I’m the creator of the Untold Engine, an open-source 3D game engine designed for macOS and iOS. Built with Swift and powered by Metal.

The Untold Engine is my way of making game development more accessible and enjoyable, especially for developers working within Apple’s ecosystem.

While the engine already includes core features like rendering, physics, and animation, it’s still a work in progress with plenty of room to grow.

Developing the Untold Engine has been an exciting journey, and I’m continuously improving it to make it a better tool for creating games.

If you’re curious, you can check it out and explore what it has to offer.


Latest Blog Posts

Want to develop your own Game Engine?

If you are curious to know how to develop a Game Engine or how to become an Indie Game Engine Developer, then watch the two videos below:

You are also more than welcome to:

  1. How does a Game Engine work? An Overview
  2. How does a Rendering Engine work? An Overview
  3. How does a Physics Engine work? An Overview
  4. How to become a Game Engine Developer
  5. Books to read to develop a Game Engine