One Step Closer to a Full Game Engine Editor

In this devlog, I’m taking you through the latest updates to the Untold Engine editor—lighting, cameras, asset browsing, and image-based lighting are now fully integrated into the UI.

No more hacking things in through code—everything can be controlled visually. I’ll show you the problems I ran into, how I solved them, and what the engine looks like now in action.

This update brings the editor one step closer to becoming a fully usable game creation tool—and I’d love to hear your thoughts on where to take it next.

 
 

Thanks for watching.

Harold Serrano

Computer Graphics Enthusiast. Currently developing a 3D Game Engine.