Implementing the A* algorithm
Hi guys,
Just sharing my latest live stream where I talk about the progress of my game engine, Untold Engine. I talked about the A* algorithm, navigation mesh (navmesh), and how I implemented the algorithm and the data from the navmesh to find the optimal path a character can take to reach a target. I hope you find it useful and hopefully interesting.
Here is the full live stream:
Live Stream Highlight
Since I know you are busy and may not have time to watch the entire stream, here is the main highlight:
Implementing the AI Collision Avoidance Behavior
Hi guys,
This is my latest live stream. I shared how I implemented an AI Collision Avoidance Steering Behavior in the game engine. I also shared my thoughts on why I recommend Game Engine Developers to take some time to learn tools such as Blender 3D. I hope you find it useful.
Here is the full live stream.
FYI. I failed to properly explain how the Boundary Volume Hierarchy works (min 10). Here is a link to the correct explanation: Visualizing the Boundary Volume Hierarchy
Highlights
I know that you may not have time to watch the complete live stream, so here are some highlights.
How I implemented a Collision Avoidance Steering Behavior
Tools I recommend Game Engine Devs to learn
Thanks for watching.
Implementing the AI Path Follow Algorithm
Hi guys,
I'm posting my latest Twitch live stream in case you missed it. I talked about the Path Follow Behavior algorithm and how I implemented it in the game engine. I shared tips that novice Game Engine Developers may find useful. It was a short Live Stream but packed with useful information that you may find helpful.
If you want to check out my other streams, feel free to do so at http://www.twitch.tv/haroldserrano
I hope this is helpful.
Highlights
In case you don't have time to watch my live stream, here are some highlights:
Things to be aware before you develop a game engine
How the Path Follow AI Steering Behavior works
Thanks for watching.
Implementing Steering Behaviors in AI
Hi guys,
Just sharing my latest live stream I did on Twitch. My current goal is to implement an AI system in the game engine. So, Throughout the week I've been reading about Autonomous Agents and Steering Behaviors in AI. I share what I have learned on the live stream below. I hope you enjoy it.
BTW, if you want to watch my live streams, you can visit my Twitch channel at http://www.twitch.tv/haroldserrano
Enjoy.
Hightlights
In case you don't have time to watch the whole live stream, here are some hightlights:
Basic AI Steering Behaviors
Thanks for watching.