In this video, I share one big problem that my engine's editor had.
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In this video, I share one big problem that my engine's editor had.
Thanks for watching.
In this video, I show you the Editor I'm developing for the Untold Engine. You can add entities and add components dynamically, thus making game development easier. It is still a work in progress.
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In this video, I will put my engine's animation system to the test. I have never tested the animation system other than with the only animation that I have. So, I'm going to test different animations which I have never used before and see if my engine can play them or crash.
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In this video I show how simple I've made my engine to use. Users don't have to deal with computing a desired velocity, computing forces and then applying that to the physics system. Instead, the engine has a steering system, which under the hood computes the velocity and forces, thus making it more intuitive for users to use. All you have to do, is provide a target position, and the engine will generate the force required.
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In this video, I share what I do to balance game engine development and my other responsibilities. It is something that I've been doing for a while but never really paid attention to it. It has helped me work on my game engine.
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