One Step Closer to a Full Game Engine Editor

In this devlog, I’m taking you through the latest updates to the Untold Engine editor—lighting, cameras, asset browsing, and image-based lighting are now fully integrated into the UI.

No more hacking things in through code—everything can be controlled visually. I’ll show you the problems I ran into, how I solved them, and what the engine looks like now in action.

This update brings the editor one step closer to becoming a fully usable game creation tool—and I’d love to hear your thoughts on where to take it next.

 
 

Thanks for watching.

My Engine's Editor Had One Big Problem!!!!

In this video, I share one big problem that my engine's editor had.

 
 

Thanks for watching.

The Missing System in My Engine!!!

In this video, I show you the Editor I'm developing for the Untold Engine. You can add entities and add components dynamically, thus making game development easier. It is still a work in progress.

 
 

Enjoy

Will The Animations Even Work?! - Game Engine Development

In this video, I will put my engine's animation system to the test. I have never tested the animation system other than with the only animation that I have. So, I'm going to test different animations which I have never used before and see if my engine can play them or crash.

Enjoy

 
 

Thanks for watching.

I Simplified Game Physics. Here’s How!

In this video I show how simple I've made my engine to use. Users don't have to deal with computing a desired velocity, computing forces and then applying that to the physics system. Instead, the engine has a steering system, which under the hood computes the velocity and forces, thus making it more intuitive for users to use. All you have to do, is provide a target position, and the engine will generate the force required.

 
 

Thanks for watching.