In this devlog, I’m taking you through the latest updates to the Untold Engine editor—lighting, cameras, asset browsing, and image-based lighting are now fully integrated into the UI.
No more hacking things in through code—everything can be controlled visually. I’ll show you the problems I ran into, how I solved them, and what the engine looks like now in action.
This update brings the editor one step closer to becoming a fully usable game creation tool—and I’d love to hear your thoughts on where to take it next.
Thanks for watching.