Useful tips for Game Engine Developers
Implementing the A* algorithm
Hi guys,
Just sharing my latest live stream where I talk about the progress of my game engine, Untold Engine. I talked about the A* algorithm, navigation mesh (navmesh), and how I implemented the algorithm and the data from the navmesh to find the optimal path a character can take to reach a target. I hope you find it useful and hopefully interesting.
Here is the full live stream:
Live Stream Highlight
Since I know you are busy and may not have time to watch the entire stream, here is the main highlight:
Implementing the AI Collision Avoidance Behavior
Hi guys,
This is my latest live stream. I shared how I implemented an AI Collision Avoidance Steering Behavior in the game engine. I also shared my thoughts on why I recommend Game Engine Developers to take some time to learn tools such as Blender 3D. I hope you find it useful.
Here is the full live stream.
FYI. I failed to properly explain how the Boundary Volume Hierarchy works (min 10). Here is a link to the correct explanation: Visualizing the Boundary Volume Hierarchy
Highlights
I know that you may not have time to watch the complete live stream, so here are some highlights.
How I implemented a Collision Avoidance Steering Behavior
Tools I recommend Game Engine Devs to learn
Thanks for watching.
Implementing the AI Path Follow Algorithm
Hi guys,
I'm posting my latest Twitch live stream in case you missed it. I talked about the Path Follow Behavior algorithm and how I implemented it in the game engine. I shared tips that novice Game Engine Developers may find useful. It was a short Live Stream but packed with useful information that you may find helpful.
If you want to check out my other streams, feel free to do so at http://www.twitch.tv/haroldserrano
I hope this is helpful.
Highlights
In case you don't have time to watch my live stream, here are some highlights:
Things to be aware before you develop a game engine
How the Path Follow AI Steering Behavior works
Thanks for watching.