Documenting the Untold Engine

Here is a tip I would like to share:

Approach documenting your project, as a project itself.

I started documenting the engine months before I released it. I was hoping to have the documentation ready by the Release Date. However, that never happened. Documenting a project is a lot, a lot of work and you should treat it as a project itself. Overall, it has taken me over eight months to document the Untold Engine.

 
In version beta v0.0.11, I implemented several camera behaviors such as First Person Camera and Third Person Camera. The particle system was also improved. Moreover, the camera culling was also improved.
 

Trust me; I've been working on the documentation daily.

So what type of documentation is currently available in the engine. Well here is what I have done.

The Documentation is divided into the following sections:

  • Labs & Tutorials
  • API Usage
  • Digital Asset Exporter
  • Architecture
  • Modules

The Labs & Tutorials section provides several labs that will help you get started with the engine. You will have a chance to learn how to render a game character, how to add collision detection, etc. It is an excellent way to get started using the engine.

The API Usage section helps you understand how to use the Untold Engine's API. This section is geared to users who have gone through the Labs & Tutorials section and are ready to start playing around developing their games. You will learn how to render 3D objects, skyboxes, text, etc. using the engine's API. You will also learn how to use the Physics Engine, Callbacks, etc.

The Digitial Asset Exported section is a critical section to read. This section will explain how to import a 3D object/animation from Blender and use it in the Untold Engine.

The Architecture section is not complete yet. This is the section that requires a lot more work. My goal is to provide dozens of articles explaining the entire architecture of the Untold Engine. This will be massive work, and I hope to complete it in about six months or so.

When I released the engine, I was fully aware that the Documentation was lacking and I have put a lot of work on writing these articles. I hope you find them useful.

Thanks for reading.

Harold Serrano

Computer Graphics Enthusiast. Currently developing a 3D Game Engine.