Hey guys, in this live stream I answered several game engine development questions and did a bit of coding.
Timestamps:
- 0:00 intro
- 2:45 Current state of the game engine
- 9:05 Why I use Gravity as the scripting language for my game engine
- 11:06 What to look for when deciding which open source project to use
- 12:10 Should I develop my game engine using OpenGL, Metal, or Vulkan?
- 16:15 Identifying issues in the game engine
- 19:55 What you need to do when integrating a scripting language into your engine
- 23:55 What resources can help me develop a game engine?
- 24:45 Why did I make my game engine open-source?
- 29:20 Fixing the issues in the game engine
- 39:37 Where and How can I learn to develop a game engine?
- 43:35 How should I approach game engine development?