I Simplified Game Physics. Here’s How!

In this video I show how simple I've made my engine to use. Users don't have to deal with computing a desired velocity, computing forces and then applying that to the physics system. Instead, the engine has a steering system, which under the hood computes the velocity and forces, thus making it more intuitive for users to use. All you have to do, is provide a target position, and the engine will generate the force required.

 
 

Thanks for watching.

Harold Serrano

Computer Graphics Enthusiast. Currently developing a 3D Game Engine.