In this video, I explain five algorithms you may want to implement in your game engine and how they are used during Collision-Detection.
In case you want to know more about these algorithms, these articles provide an in-depth explanation of how they work.
- Visualizing the Runge-Kutta 4th order method
- Visualizing the GJK algorithm
- Visualizing the Boundary Volume Hierarchy Algorithm
- Visualizing the Sutherland-Hodgman Algorithm
Thanks for watching.