February 6, 2015 Harold Serrano Computer Graphics Rendering efficiently with OpenGL February 6, 2015 Harold Serrano Computer Graphics Learn why you should render objects in OpenGL using Vertex Array Objects. Learn about the bottleneck that is created when you do not use them.
February 5, 2015 Harold Serrano Computer Graphics Starting the rendering process in OpenGL February 5, 2015 Harold Serrano Computer Graphics Learn how the rendering process is started in OpenGL, what functions initiates it and how they must be implemented.
February 4, 2015 Harold Serrano Computer Graphics Visualizing OpenGL Objects February 4, 2015 Harold Serrano Computer Graphics Learn a simple way of visualizing how OpenGL objects are created, bound and initialized. By comparing OpenGL objects to C++ objects you can have a better understanding of OpenGL.
February 3, 2015 Harold Serrano Computer Graphics Creating an OpenGL Context February 3, 2015 Harold Serrano Computer Graphics Learn what is an OpenGL Context. How it is created and initialized in both OpenGL ES and WebGL.
February 2, 2015 Harold Serrano Computer Graphics Loading data into OpenGL Buffers February 2, 2015 Harold Serrano Computer Graphics Learn how to load data into OpenGL buffers and the many different ways that this can be accomplished.