What is the purpose of a Vertex Attribute in OpenGL?

What is the purpose of a Vertex Attribute in OpenGL?

Do you know the purpose of a Vertex Attribute in your OpenGL program? Learn why they are so important and how they are used within shaders.

Three things to know before you port your game to OpenGL ES 3.0

Three things to know before you port your game to OpenGL ES 3.0

Interested in porting your game to use OpenGL ES 3.0? Learn three concepts to keep in mind as you port your application to use OpenGL ES 3.0

What is Clipping in OpenGL?

Not everything that you ask OpenGL to render will actually render. OpenGL makes the decision of what to render and not to render depending on what can be seen in a viewing volume. Learn how Clipping occurs in OpenGL.

How to pass data from shader to shader in OpenGL

Do you know how a fragment shader gets its data? Learn how in and out keywords are used to pass data from shader to shader.

How does the Vertex Shader receives data?

Have you ever wondered how does the OpenGL Graphics Pipeline receives data? Learn about the mechanism that OpenGL uses to declare data that will be used as input and what stages are responsible for providing this data to the vertex shader.