Developing the first game using the Untold Engine (Part I)

In this video, I share the progress of the first game being developed using the Untold Engine. I talk about several game mechanics implemented in the game such as:

  • Weapon Movement
  • Wall Collision
  • Changing weapons
  • Going up the stairs (slopes)
  • Throwing a weapon
 
 

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Adding support for FPS games

In this video, I explain how I added mouse and keyboard support to the Untold Game Engine. I also talked about a weird problem I faced when trying to move the cursor to the origin position.

 
 

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A simple development workflow to finish your game engine

In this video, I share a simple development workflow you can use to finish your game engine.

 
 

Hope it helps.

How does a game engine render 3D animations?

In this video, I talk about how a game engine renders 3D animations and the five key concepts you need to keep in mind while implementing an Animation System for your game engine.

 
 

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Useful algorithms to use in your game engine

In this video, I explain five algorithms you may want to implement in your game engine and how they are used during Collision-Detection.

 
 

In case you want to know more about these algorithms, these articles provide an in-depth explanation of how they work.

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