Live Game Engine Development - Renaming models using the editor

In this live stream, I share how I enhance the game engine and allows users to rename models using the editor.

 
 

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Live Game Engine Development- Removing Entities with the editor

Hey guys,

In this live stream, I go through the process of adding functionality to remove entities with the editor. I also talk about what is the purpose of a scenegraph and why you should implement it in your engine.

Hope you enjoy it.

 
 

Thanks for watching.

Live Game Engine Development- Factory Pattern

Hey guys, In this livestream, I share the implementation of a Factory design pattern that allows the creation of different object instances depending on the registered classes.

 
 

Hope you enjoy it.

Live Game Engine Development - Saving & Loading

Hey guys, In this livestream, I share with you the steps to implement Serialization and Deserialization into your game engine.

 
 

Hope you find it useful.

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Live Game Engine Development- Implementing a Serializer

Hey guys, Check out my latest livestream. I share how I develop a serializer for the Untold Engine. This is part one of the livestream. For your convenience, I added chapters to the livestream. That way, you can skip to the part that interests you the most.

 
 

I hope you enjoy it.

Thanks for watching.