Fixing some issues with the scripting language integration

Hey guys, in this live stream I answered several game engine development questions and did a bit of coding.

 
 

Timestamps:

  • 0:00 intro
  • 2:45 Current state of the game engine
  • 9:05 Why I use Gravity as the scripting language for my game engine
  • 11:06 What to look for when deciding which open source project to use
  • 12:10 Should I develop my game engine using OpenGL, Metal, or Vulkan?
  • 16:15 Identifying issues in the game engine
  • 19:55 What you need to do when integrating a scripting language into your engine
  • 23:55 What resources can help me develop a game engine?
  • 24:45 Why did I make my game engine open-source?
  • 29:20 Fixing the issues in the game engine
  • 39:37 Where and How can I learn to develop a game engine?
  • 43:35 How should I approach game engine development?

Live Game Engine Development - Let's chat, code and answer some questions.

Hey guys, in this live stream I answer several questions related to game engine development. Feel free to jump to the specific question that you are most interested in.

 
 

Thanks for watching

Live Game Engine Development - Testing the Scene Editor

Hey guys, in this live stream, I test the scene editor of my game engine and answer several game engine development questions.

I've added chapters to the live stream, so feel free to jump to the section that interests you the most.

 
 

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Live Game Engine Development - Renaming models using the editor

In this live stream, I share how I enhance the game engine and allows users to rename models using the editor.

 
 

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Live Game Engine Development- Removing Entities with the editor

Hey guys,

In this live stream, I go through the process of adding functionality to remove entities with the editor. I also talk about what is the purpose of a scenegraph and why you should implement it in your engine.

Hope you enjoy it.

 
 

Thanks for watching.