Live Game Engine Development - Testing the Scene Editor

Hey guys, in this live stream, I test the scene editor of my game engine and answer several game engine development questions.

I've added chapters to the live stream, so feel free to jump to the section that interests you the most.

 
 

Thanks for watching.

Live Game Engine Development - Renaming models using the editor

In this live stream, I share how I enhance the game engine and allows users to rename models using the editor.

 
 

Thanks for watching

Live Game Engine Development- Removing Entities with the editor

Hey guys,

In this live stream, I go through the process of adding functionality to remove entities with the editor. I also talk about what is the purpose of a scenegraph and why you should implement it in your engine.

Hope you enjoy it.

 
 

Thanks for watching.

Live Game Engine Development- Factory Pattern

Hey guys, In this livestream, I share the implementation of a Factory design pattern that allows the creation of different object instances depending on the registered classes.

 
 

Hope you enjoy it.

Live Game Engine Development - Saving & Loading

Hey guys, In this livestream, I share with you the steps to implement Serialization and Deserialization into your game engine.

 
 

Hope you find it useful.

Thanks